Monday, 12 October 2009
Replying to a post on twitter about scary games http://kotaku.com/5379285/what-makes-a-video-game-scary?skyline=true&s=x
My view:
For me a scary game has got a lot of different factors, just like in the article.
First you need to care about your character. I loved the Batman game as I already felt I had a rapport with Batman, the voice actor was also used in the cartoon that was on TV so it felt like I was hanging out with an old friend.
In terms of gameplay, the fact you had to start the scarecrow level again if Batman was discovered by the scarecrow meant you really concentrated on getting the timing right, this added to the tension and scare factor. You couldn’t just rely on medi packs or heath bars.
In Halo ODST on firefight mode, if I play by myself and there are Drones about, (flying bug like aliens) I can hear them behind me on my rear surround-sound speakers. The scary bit is knowing they are there and not be able to see them. Once you turn round, your whole screen fills up with a massive bug!
I also like what games can do with sound. It can change depending on where the character goes, signifying something scary will happen. You just can’t get that depth with a film or novel as it was the players decision to enter the room
My view:
For me a scary game has got a lot of different factors, just like in the article.
First you need to care about your character. I loved the Batman game as I already felt I had a rapport with Batman, the voice actor was also used in the cartoon that was on TV so it felt like I was hanging out with an old friend.
In terms of gameplay, the fact you had to start the scarecrow level again if Batman was discovered by the scarecrow meant you really concentrated on getting the timing right, this added to the tension and scare factor. You couldn’t just rely on medi packs or heath bars.
In Halo ODST on firefight mode, if I play by myself and there are Drones about, (flying bug like aliens) I can hear them behind me on my rear surround-sound speakers. The scary bit is knowing they are there and not be able to see them. Once you turn round, your whole screen fills up with a massive bug!
I also like what games can do with sound. It can change depending on where the character goes, signifying something scary will happen. You just can’t get that depth with a film or novel as it was the players decision to enter the room
Friday, 9 October 2009
Wednesday, 7 October 2009
I'm looking forward to...
http://www.youtube.com/watch?v=mVWhWsgHzKM
The course brief keeps crashing so I'm not sure what else to do.
I put this link up for Assassins Creed 2 as I am very much looking forward to it.
I like:
The double hidden blades
The fact there is going to be more than 4 different mission modes
The different weapons you can use (especially Axe!)
The use of water and swimming
The glider
Keeping the links to history
New to blogging
Hello fellow bloggers!
I am a games art and design student and a blogging virgin.
I will be posting things about Digital Games (video games) articles, clips and stuff.
This bit may change when I get better at blogging.
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