Wednesday, 2 December 2009

Hello blog viewers.

This post is all about planning what I am going to explore in the blog so I have devised some subjects to compare and analyse.

These are by no means finished and all need research. Even this text will be removed as the blog needs to be written in a clinical manner and not first person. The blogs also need to incorporate another text “Rules of Play”.

Any suggestions for changes of subject or making it more relevant to narrative would be greatly appreciated.

Introduction

Blog post 1

From Game Design workshop have quote from Jesse Schell about non-interactive narrative in digital games, and explain my opinion of it.

· Explore interactive plots and alternative endings in Digital Games.

· Video some Fable 2 and show the 3 or 4 different characteristic bars and how they could create varying outcomes.

· Video GTA4 and comment on supposed sandbox game play but then conclude the story set pieces are just as rigid as many other games.

Mention that interactive narrative already exists in children’s “turn the page” books. Suggest could be a juvenile way to participate in narrative.

· Video of Peter Griffin from family guy reading a “turn to page” book.

Explain social connection to this style of narrative.

Blog post 2

Compare Assassins Creed 2 with Dan brown books

· In game storyline Video

· Quote from web discussion or review from Dan Brown books.

Analyse effectiveness of using real world events in narrative and what affect is has (popular)

Conclude it enables varying amount of beyond the objective participation as large number of historical events that many different people may find interesting. Arguably people who don’t like history may not partake in beyond the objective participation. But this does not necessarily mean enjoyment of the game.

Blog post 3

Analyse “Spaced” episode where Simon Peg plays Resedant Evil so much that he sees zombies in his room, showing dynamic portrayal of narrative and characterisation. Explain this is transmedia and a role reversal to the normal “Games draw from Film” perspective

explain this can be seen as a cultural reflection of digital games becoming a popular media to express narrative.

Blog post 4

Looking at how the objective is played out through narrative and analysing it

· Video of gears of war cut scene that explains objective and is also narrative

· Video of orders being given over the radio

Analyse similarities and differences and dramatic effects of both on the player

Blog Post 5

The future of narrative may be more focused on dynamic relationship between the participant and the game system in a context of narrative preference. Games will be able to create stories outcomes, rounded characters, complex and thought provoking narrative.

This theory is based on games having a more complex narrative and transmedia participation. Look at star wars fan fiction, the original story with “Force Unleashed” released now playing alongside the original saga decades earlier.

Also the trend in films have been with large cameras, creating certain camera angles with a limited degree of movement but also a more secure and smoother shot. This has reflected with cut scenes in games using little camera movement. Modern technology like portable cameras has spawned films that use this technology. Like Blair Witch project and Cloverfeild.

Cloverfeild uses very long shots like in old films e.g Hancock films or “the longest day” also the film is mostly shot on a portable video camera

This future of games may simulate a more shaky and dynamic style of camera movement. You could argue that FPS’s have a similar dramatic feel to the said films.

Evaluation.

Monday, 12 October 2009

Replying to a post on twitter about scary games http://kotaku.com/5379285/what-makes-a-video-game-scary?skyline=true&s=x

My view:

For me a scary game has got a lot of different factors, just like in the article.
First you need to care about your character. I loved the Batman game as I already felt I had a rapport with Batman, the voice actor was also used in the cartoon that was on TV so it felt like I was hanging out with an old friend.
In terms of gameplay, the fact you had to start the scarecrow level again if Batman was discovered by the scarecrow meant you really concentrated on getting the timing right, this added to the tension and scare factor. You couldn’t just rely on medi packs or heath bars.
In Halo ODST on firefight mode, if I play by myself and there are Drones about, (flying bug like aliens) I can hear them behind me on my rear surround-sound speakers. The scary bit is knowing they are there and not be able to see them. Once you turn round, your whole screen fills up with a massive bug!
I also like what games can do with sound. It can change depending on where the character goes, signifying something scary will happen. You just can’t get that depth with a film or novel as it was the players decision to enter the room

Friday, 9 October 2009

OK so now I have my brief I will be researching the different categories I can do my blog about, then I will either do a brainstorm or written introduction on the chosen subject.
is pleased that his phone records on quick time player. video blog, here we come!

Wednesday, 7 October 2009

I'm looking forward to...

http://www.youtube.com/watch?v=mVWhWsgHzKM

The course brief keeps crashing so I'm not sure what else to do.
I put this link up for Assassins Creed 2 as I am very much looking forward to it.

I like:
The double hidden blades
The fact there is going to be more than 4 different mission modes
The different weapons you can use (especially Axe!)
The use of water and swimming
The glider
Keeping the links to history

New to blogging

Hello fellow bloggers!

I am a games art and design student and a blogging virgin.

I will be posting things about Digital Games (video games) articles, clips and stuff.

This bit may change when I get better at blogging.